Wednesday, January 29, 2020

Misplaced - Level Layout and References

Misplaced
Where is the level? - In a mental hospital
What does it feel like? - Ominous
Why is the player there? - You play as a patient in a mental hospital and you are trying to
escape because you believe you are wrongly convicted. You are trying to find your
document files and then escape without being caught
Mood Board:
The mood is to convey give off an eerie element in the air. The hospital is not completely
run-down, it is still mostly functional. However, you are able to discover some very dark and
disturbing places as you explore the building.
Level Layout Ideas:
I originally wanted a maze sort of layout the player would have to navigate through with
guards patrolling. I went through some rough iterations of this. Many tight hallways and
narrow corridors. I am still on the fence on if the player should be given the option of
finding a weapon to use, or strictly running away and hiding, but I dabbled with the
idea nonetheless. I also wanted long hallways for the player to navigate down as to help
keep the player on edge, not knowing when something could pop out. I also wanted many
rooms for the player to explore as it would not be easily known which one the goal was
in. Some dead ends as well to disorientate the player.



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